In the coming months as I put together technical training material, I’ve created a fictitious team that is made up of the following members. I’ve detailed their roles and provided photos of these individuals, that act as NPCs in creating projects for the training material. To add character to the narrative I’ll be discussing these roles as if from the perspective of these NPCs that are filling the particular roles.
- CEO takes care of.
Adron Well that’s me… I’m not really an NPC, but I’ll of course be playing the part of programmer and puppet master to all of these characters that I’ve created to build out the Thrashing Code Organization (a real and fictitious company).
Project “Wookie Flika“
Project “Coder Swap“
More about this soon, as this series will be covering the team (i.e. the Thrashing Code Team) that I’ve just introduced. So stay tuned, subscribe, follow me on twitter and onward we go. I’ll be looking for people to help out with some parts of this project over time. For example, I’d love to have an Erlang, Go, and related stacks fronting some API end points over time. But more on that as we go… if you’d like to help out though, ping me on twitter or email me and we’ll sync up. Maybe we’ll put together some non-NPCs to build some of this.Cheers!
- NPC - NPC stands for Non-Player Character or Non-Playing Character. An NPC is a character in a RPG, or Role-Playing Game, that the person leading the game controls. Specifically it is any character in the game that the other people playing the game do not control. These other players control their own characters, which are referred to as player characters.
- The index for this and all upcoming articles in this Thrashing Code Projects article series will be available for reference on this page.